FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
L'utilisation flexible des éléments permet des barres de progression, des rappels du serveur et une annulation avec des fonctions et des exportations simples.
Prise en charge des éléments enregistrés auprès d'ESX.
CachesLa sécurité côté serveur empêche l’accès arbitraire à n’importe quelle réserve.
Prend en charge les caches personnelles, pouvant être ouvertes avec différents identifiants.
Des cachettes à accès restreint ainsi qu'un casier pour les preuves de la police.
Les exportations de serveur permettent l'enregistrement des caches de n'importe quelle ressource (voir ici ).
Accédez à de petites réserves via des conteneurs, tels que des sacs en papier, en utilisant un article.
Boîtes à gants et coffres de véhicules, pour propriétaires ou non.
Cachettes temporairesBennes à ordures, dépôts et véhicules non-joueurs.
Les tables de butin permettent aux utilisateurs de trouver des objets aléatoires dans les bennes à ordures et les véhicules sans propriétaire.
Plus d'informations, de dépendances et d'instructions d'installation fournies dans la documentation .
Faites-nous savoir si des informations manquent ou manquent.
[Contenu caché]
Développé par
Remerciement spécialVitrine vidéo @ohitsjudd
@Leah_UK format de données de magasin amélioré, intégration qtarget
@Noms génération initiale de déchets et qtarget
@Dolu retours exceptionnels et tests de bugs
mal schauen
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
thx
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
wow
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
We get it, advertisements are annoying!
Sure, ad-blocking software does a great job at blocking ads, but it also blocks useful features of our website. For the best site experience please disable your AdBlocker.