ESX Overextended Inventory for ESX Legacy ( Best Inventory FiveM )

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Hopaajs

Jr Member I
Aug 19, 2022
2
15
3
Pseudo
123789456Petr11CZ
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
:)
 

hannibal034

Jr Member I
Mar 2, 2021
3
2
3
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
coool
 

DerNephren

Jr Member I
Dec 10, 2021
2
1
3
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
Nice inventory
 
  • Like
Reactions: Visionhvyx

Randall2020

Jr Member I
Aug 2, 2021
3
1
3
Pseudo
Randall
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
 
  • Like
Reactions: youdontknow899

xKenji

Jr Member I
Sep 8, 2022
1
0
1
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
Thank you
 

Akomi

Jr Member I
Sep 8, 2022
1
1
1
Pseudo
Akomi
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
thx my boy
 
  • Like
Reactions: OfnTay

SirResi

Jr Member I
Sep 10, 2022
2
0
1
Pseudo
SirResii
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
 

BigCJ

Jr Member I
Sep 17, 2022
1
3
1
Pseudo
Pepper0205
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
 

ssss82

Jr Member I
Sep 23, 2022
4
1
3
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
gggggg
 

dravar

Jr Member I
Sep 30, 2022
2
0
1
Pseudo
dravar
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
thanks
 

Xeo909

Jr Member I
Oct 2, 2022
1
0
1
Pseudo
beb9
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
 

dimdu8z

Jr Member I
Oct 10, 2022
2
0
1
Pseudo
dimdu8z
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
 

ska6tm

Jr Member I
Sep 6, 2022
3
0
1
Pseudo
ska6
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
thx
 
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