ESX Overextended Inventory for ESX Legacy ( Best Inventory FiveM )

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steve123

Jr Member I
Jan 17, 2023
2
0
1
Pseudo
booman12
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
ok
 

JimmiiX

Jr Member I
Jan 25, 2023
1
0
1
Pseudo
JimmiiX
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
 

ikzo13

Jr Member I
Active
Feb 1, 2023
6
1
3
Pseudo
ikzo
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
L'utilisation flexible des éléments permet des barres de progression, des rappels de serveur et des annulations avec des fonctions et des exportations simples.
Prise en charge des éléments enregistrés auprès d'ESX.​

Cachettes​

La sécurité côté serveur empêche l'accès arbitraire à n'importe quelle réserve.
Prend en charge les caches personnelles, pouvant être ouvertes avec différents identifiants.
Cachettes restreintes à l'emploi ainsi qu'un casier à preuves de la police.
Les exportations de serveur permettent l'enregistrement de caches à partir de n'importe quelle ressource (voir ici ).
Accédez à de petites cachettes via des conteneurs, tels que des sacs en papier, en utilisant un article.
Boîtes à gants et coffres de véhicules, pour les propriétaires et les non-propriétaires.​

Cachettes temporaires​

Benne à ordures, largages et véhicules non-joueurs.
Les tables de butin permettent aux utilisateurs de trouver des objets aléatoires dans des bennes à ordures et des véhicules sans propriétaire.​


Plus d'informations, de dépendances et d'instructions d'installation fournies dans la documentation .​

Faites-nous savoir si des informations sont manquantes ou manquantes.​



[Contenu caché]


Développé par​

Remerciement spécial​

Présentation vidéo de @ohitsjudd
@Leah_UK format de données de boutique amélioré, intégration qtarget
@Noms génération initiale de déchets et qtarget
@Dolu commentaires exceptionnels et tests de bugs​
ty man
 
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Reactions: BizzyDaG

limlim

Jr Member I
Feb 7, 2023
2
0
1
Pseudo
limin123456
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
nice
 

landonweb08

Jr Member I
Oct 12, 2022
4
0
1
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
cool
 

lua

Jr Member I
Feb 25, 2023
2
2
3
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
 

$Shotzfired2301

Jr Member I
Active
Feb 10, 2023
6
1
3
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
thank you
 

OnlyAgro2

Jr Member I
Mar 1, 2023
2
0
1
Pseudo
Aris1914
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
ftg
 

Raptor99

Jr Member I
Active
Feb 24, 2023
5
5
1
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
 
  • Like
Reactions: MegasusYT

Neoskyfr

Jr Member I
Active
Feb 26, 2023
5
4
3
Pseudo
Neoskyfr
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
 

Itsatrippin

Jr Member I
Jun 2, 2023
3
1
3
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
 
  • Like
Reactions: aaaaaaaaaaa355a

axfi

Jr Member I
Jun 29, 2023
1
1
1
Pseudo
AXFI
image



Framework​

The inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.

Officially supported by ESX Legacy without any modifications as of this commit.

Features​

Shops​

Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).​

Items​

Generic item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.​

Stashes​

Server-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.​

Temporary stashes​

Dumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.​


More information, dependencies, and installation instructions provided in the documentation.​

Let us know if information is missing or lacking.​



[Hidden content]


Developed by​

Special thanks​

@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing​
DHI
 
  • Like
Reactions: destructor
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