ok
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
ty man
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
L'utilisation flexible des éléments permet des barres de progression, des rappels de serveur et des annulations avec des fonctions et des exportations simples.
Prise en charge des éléments enregistrés auprès d'ESX.
CachettesLa sécurité côté serveur empêche l'accès arbitraire à n'importe quelle réserve.
Prend en charge les caches personnelles, pouvant être ouvertes avec différents identifiants.
Cachettes restreintes à l'emploi ainsi qu'un casier à preuves de la police.
Les exportations de serveur permettent l'enregistrement de caches à partir de n'importe quelle ressource (voir ici ).
Accédez à de petites cachettes via des conteneurs, tels que des sacs en papier, en utilisant un article.
Boîtes à gants et coffres de véhicules, pour les propriétaires et les non-propriétaires.
Cachettes temporairesBenne à ordures, largages et véhicules non-joueurs.
Les tables de butin permettent aux utilisateurs de trouver des objets aléatoires dans des bennes à ordures et des véhicules sans propriétaire.
Plus d'informations, de dépendances et d'instructions d'installation fournies dans la documentation .
Faites-nous savoir si des informations sont manquantes ou manquantes.
[Contenu caché]
Développé par
Remerciement spécialPrésentation vidéo de @ohitsjudd
@Leah_UK format de données de boutique amélioré, intégration qtarget
@Noms génération initiale de déchets et qtarget
@Dolu commentaires exceptionnels et tests de bugs
nice
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
cool
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
thank you
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
ftg
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
❤
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
DHI
FrameworkThe inventory was designed with the intention to move towards a more generic / standalone structure so it can be integrated into any framework without hassle, but that’s for a future update.
Officially supported by ESX Legacy without any modifications as of this commit.
Features
ShopsCreates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
Job restricted shops, such as a Police Armoury.
Items can be restricted to specific job grades and licenses.
Define the price for each item, and even allow different currency (black money, poker chips, etc).
ItemsGeneric item data shared between objects.
Specific data stored per-slot, with metadata to hold custom information.
Weapons, attachments, and durability.
Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
Support for items registered with ESX.
StashesServer-side security prevents arbitrary access to any stash.
Support personal stashes, able to be opened with different identifiers.
Job-restricted stashes as well as a police evidence locker.
Server exports allow for registration of stashes from any resource (see here).
Access small stashes via containers, such as paperbags, from using an item.
Vehicle gloveboxes and trunks, for both owned and unowned.
Temporary stashesDumpsters, drops, and non-player vehicles.
Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Let us know if information is missing or lacking.
[Hidden content]
Developed by
Special thanks@ohitsjudd video showcase
@Leah_UK improved shop data format, qtarget integration
@Noms initial garbage generation and qtarget
@Dolu exceptional feedback and bug testing
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